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Unity 3D APK Android: How to Use Google's Official Packages for Unity

  • leotracnonstanachl
  • Aug 3, 2023
  • 12 min read


How to Build a Unity 3D Game for Android




If you are looking for a way to create engaging and immersive 2D or 3D games for Android devices, you might want to consider using Unity 3D. Unity 3D is a cross-platform game engine that allows you to develop games with high-quality graphics, audio, animation, physics, and more. In this article, we will show you how to build a Unity 3D game for Android step by step.




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What is Unity 3D and why use it for Android development?




Unity 3D is a popular game engine that powers many games on the Google Play Store. It is designed to be easy to use, flexible, and scalable. You can use Unity 3D to create games of any genre, style, and complexity. Some of the reasons why you might want to use Unity 3D for Android development are:


  • It supports multiple platforms. You can build your game once and deploy it to various platforms, including Android, iOS, Windows, Mac, Linux, web, consoles, and more.



  • It has a rich set of features and tools. You can access a wide range of features and tools that help you create stunning games, such as lighting, shading, physics, audio, animation, scripting, UI, networking, analytics, ads, in-app purchases, and more.



  • It has a large and active community. You can find plenty of resources, tutorials, documentation, forums, blogs, videos, courses, and assets that can help you learn and improve your skills in Unity 3D. You can also get feedback and support from other developers and experts.



Unity 3D requirements and setup




To use Unity 3D to create a game for Android, you first need to set up your Unity project to support Android. To do this, you need the following dependencies:


  • The Android Build Support module. This module allows you to build your game for Android devices. You can install it from the Unity Hub when you install the Unity Editor.



  • The Android Software Development Kit (SDK). This kit contains the tools and libraries that you need to compile and run your game on Android devices. You can download it from the official Android website or from the Unity Hub if you are using Unity 2019 or later.



  • The Android Native Development Kit (NDK). This kit contains the tools and libraries that you need to use native code (C or C++) in your game. You can download it from the official Android website or from the Unity Hub if you are using Unity 2019 or later.



  • The Java Development Kit (JDK). This kit contains the tools and libraries that you need to use Java code in your game. You can download it from the official Java website or from the Unity Hub if you are using Unity 2019 or later.



Once you have installed these dependencies, you can configure them in the Preferences window of the Unity Editor. For more details on how to set up your environment for Android development, refer to [Android environment setup](^1^).


How to create a Unity 3D project for Android




After you have set up your environment for Android development, you can start creating your Unity 3D project for Android. To create a Unity 3D project for Android, follow these steps:


Choose a template and configure settings




First, you need to choose a template for your project. You can select from various templates that are suitable for different types of games, such as 2D, 3D, VR, AR, and more. You can also create an empty project and add your own assets and scripts later.


Next, you need to configure some settings for your project. You can do this in the Project Settings window of the Unity Editor. Some of the settings that you need to adjust are:


  • The platform. You need to switch your platform to Android in the Build Settings window. This will ensure that your game is compatible with Android devices and uses the appropriate settings and libraries.



  • The package name. You need to specify a unique identifier for your game in the Player Settings window. This is usually in the format of com.companyname.gamename. This will help you to distinguish your game from other apps on the Google Play Store and other platforms.



  • The icon. You need to provide an icon for your game in the Player Settings window. This is the image that will appear on the home screen and app drawer of Android devices. You can use different sizes and resolutions of icons for different devices and screen densities.



  • The orientation. You need to choose whether your game will support portrait or landscape mode, or both, in the Player Settings window. This will affect how your game is displayed and rotated on Android devices.



  • The permissions. You need to request the necessary permissions for your game in the Player Settings window. These are the permissions that your game needs to access certain features or resources on Android devices, such as camera, microphone, storage, location, network, etc. You should only request the permissions that are essential for your game and explain why you need them to your users.



Develop your game logic and assets




After you have chosen a template and configured some settings for your project, you can start developing your game logic and assets. You can use the Unity Editor to create and edit scenes, game objects, components, scripts, animations, materials, textures, sounds, UI elements, and more. You can also import assets from external sources or use assets from the Unity Asset Store.


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You can use C# as the scripting language for your game logic. You can write your own scripts or use existing scripts from the Unity Scripting API or other sources. You can also use native code (C or C++) if you need to access low-level features or optimize performance. You can attach scripts to game objects or components to define their behavior and interactions.


Test and debug your game on an emulator or device




As you develop your game logic and assets, you should test and debug your game regularly. You can use the Unity Editor to play and preview your game in real time. You can also use the Console window to view any errors or warnings that occur during runtime.


You can also test and debug your game on an emulator or device. An emulator is a software that simulates an Android device on your computer. A device is a real Android device that you can connect to your computer via USB cable or wireless connection. You can use either option to run and inspect your game on different screen sizes, resolutions, orientations, hardware specifications, etc.


To test and debug your game on an emulator or device, you need to enable USB debugging mode on your device or emulator. You also need to install the Android Debug Bridge (ADB) tool on your computer. This tool allows you to communicate with your device or emulator from the Unity Editor or a command line interface. For more details on how to test and debug your game on an emulator or device, refer to [Run Device].


How to build and publish your Unity 3D game for Android




After you have tested and debugged your game on an emulator or device, you are ready to build and publish your Unity 3D game for Android. To do this, follow these steps:


Choose a publishing format: APK or AAB




First, you need to choose a publishing format for your game. You can choose between APK (Android Package) or AAB (Android App Bundle). Both formats are files that contain all the code and resources of your game. However, they have some differences:


  • APK is a single file that contains all the variants of your game for different devices and configurations. It is easier to create and distribute, but it may result in larger file sizes and wasted storage space on the device. You can use APK if you want to distribute your game outside of the Google Play Store or if you want to have more control over your game versions.



  • AAB is a file that contains the base code and resources of your game, as well as the different variants for different devices and configurations. It is smaller and more efficient, but it requires the Google Play Store to generate and deliver the appropriate APKs to the users. You can use AAB if you want to optimize your game size and performance and if you want to use the Google Play Store features, such as dynamic delivery, instant apps, and app signing.



To choose a publishing format for your game, you can go to the Build Settings window of the Unity Editor and select either APK or AAB from the Build System dropdown menu. For more details on how to choose a publishing format for your game, refer to [Publishing formats].


Optimize your game size and performance




Before you build your game, you should optimize your game size and performance. This will help you to reduce the download time and storage space of your game, as well as improve the user experience and retention. Some of the ways that you can optimize your game size and performance are:


  • Compress your assets. You can use various compression methods and formats to reduce the size of your assets, such as textures, sounds, models, animations, etc. You can also use asset bundles to load assets on demand instead of including them in the main package.



  • Remove unused assets. You can use the Asset Usage tool to find and delete any assets that are not used in your game. You can also use the Project Cleanup tool to remove any unused files and folders from your project.



  • Use low-poly models and textures. You can use low-poly models and textures to reduce the complexity and detail of your graphics. This will help you to save memory and improve rendering speed. You can also use LOD (Level of Detail) groups to adjust the quality of your graphics based on the distance from the camera.



  • Use efficient scripts and algorithms. You can use efficient scripts and algorithms to reduce the CPU and GPU usage of your game. You can also use profiling tools to identify and fix any performance bottlenecks or issues in your code.



For more details on how to optimize your game size and performance, refer to [Optimization].


Export your project or build it in Unity




After you have optimized your game size and performance, you can export your project or build it in Unity. Exporting your project means that you will generate a folder that contains all the files and folders of your project. You can then use another tool, such as Android Studio, to compile and sign your game. Building your game in Unity means that you will generate an APK or AAB file that is ready to be published. You can then upload it directly to the Google Play Store or other platforms.


To export your project or build it in Unity, you can go to the Build Settings window of the Unity Editor and click on either Export Project or Build depending on your preference. For more details on how to export your project or build it in Unity, refer to [Building].


Upload your game to Google Play or other platforms




After you have exported your project or built it in Unity, you can upload your game to Google Play or other platforms. Uploading your game means that you will submit your APK or AAB file along with some metadata, such as title, description, screenshots, etc., to a platform that will distribute it to the users. You can also set some options, such as pricing, availability, ratings, etc., for your game.


To upload your game to Google Play or other platforms, you need to create an account and a developer console for each platform. You also need to follow their guidelines and policies for publishing games. For more details on how to upload your game to Google Play or other platforms, refer to [Publishing].


Conclusion and FAQs




In this article, we have shown you how to build a Unity 3D game for Android step by step. We have covered the following topics:


  • What is Unity 3D and why use it for Android development?



  • Unity 3D requirements and setup



  • How to create a Unity 3D project for Android



  • How to develop your game logic and assets



  • How to test and debug your game on an emulator or device



  • How to choose a publishing format: APK or A B or AAB



  • How to optimize your game size and performance



  • How to export your project or build it in Unity



  • How to upload your game to Google Play or other platforms



We hope that this article has helped you to learn how to build a Unity 3D game for Android. If you have any questions or feedback, please feel free to leave a comment below. Happy gaming!


FAQs




Here are some frequently asked questions and answers about building a Unity 3D game for Android:


Q: How much does it cost to use Unity 3D for Android development?




A: Unity 3D is free to use for personal and educational purposes, as well as for small businesses with annual revenue or funding less than $100,000. If you want to use Unity 3D for commercial purposes and your annual revenue or funding exceeds $100,000, you need to purchase a subscription plan that suits your needs. You can find more information about the pricing and licensing of Unity 3D on their official website.


Q: How long does it take to build a Unity 3D game for Android?




A: The time it takes to build a Unity 3D game for Android depends on various factors, such as the complexity and scope of your game, the skills and experience of your team, the tools and resources that you use, the feedback and testing that you do, etc. It can take anywhere from a few days to a few months or even years to complete a game project. However, you can speed up the process by following some best practices, such as planning ahead, setting realistic goals, using templates and assets, optimizing your workflow, etc.


Q: How can I learn more about Unity 3D and Android development?




A: There are many ways that you can learn more about Unity 3D and Android development. Some of the sources that you can use are:


  • The official documentation and tutorials of Unity 3D and Android. These are the most reliable and updated sources of information that cover everything from the basics to the advanced topics of both platforms.



  • The online courses and videos of Unity 3D and Android. These are interactive and engaging sources of learning that teach you how to create games step by step with examples and exercises.



  • The books and blogs of Unity 3D and Android. These are in-depth and comprehensive sources of knowledge that provide insights and tips from experts and professionals in the field.



  • The forums and communities of Unity 3D and Android. These are helpful and supportive sources of feedback and support that allow you to ask questions, share ideas, solve problems, and network with other developers and enthusiasts.



Q: What are some examples of games made with Unity 3D for Android?




A: There are many examples of games made with Unity 3D for Android. Some of the most popular and successful ones are:


  • Pokemon GO. This is an augmented reality game that lets you catch, train, battle, and trade Pokemon in the real world.



  • Monument Valley. This is a puzzle game that challenges you to manipulate impossible architecture and guide a princess through a beautiful world.



  • Hearthstone. This is a card game that pits you against other players in strategic duels using characters and spells from the Warcraft universe.



  • Crossy Road. This is an arcade game that tests your reflexes and timing as you try to cross busy roads, rivers, trains, and more without getting hit.



  • Among Us. This is a social deduction game that requires you to work together with other players to find the impostor who is sabotaging your spaceship.



Q: What are some tips and tricks for building a Unity 3D game for Android?




A: Here are some tips and tricks that can help you build a better Unity 3D game for Android:


  • Use prefabs. Prefabs are reusable game objects that you can create once and use multiple times in your scenes. They can help you save time, reduce errors, and maintain consistency in your game.



  • Use coroutines. Coroutines are functions that can run asynchronously without blocking the main thread. They can help you perform tasks that take time or need to wait for something, such as animations, loading, networking, etc.



  • Use spritesheets . Spritesheets are images that contain multiple sprites or frames of animation. They can help you reduce the number of draw calls and improve the performance of your game.



  • Use particle systems. Particle systems are components that can create and control many small objects that move and behave like particles. They can help you create realistic and dynamic effects, such as fire, smoke, rain, snow, etc.



  • Use shaders. Shaders are scripts that can manipulate the appearance and behavior of your graphics. They can help you create custom and stunning visual effects, such as lighting, shadows, reflections, distortions, etc.



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